Safer Gaming Tips
Maintain control keep it fun
Gamblers who are in control of their behaviour do it for enjoyment and because they enjoy the prospect of potentially winning big. They impose spending and time restrictions, and they are more inclined to engage in online gambling. In contrast, problem gamblers use gaming as a method of escape and frequently as their only social activity.
One of the first studies examined the tactics, perspectives, and driving forces of so-called “positive players” who are not at risk of developing gambling problems. Out of 1,693 players surveyed, there were 1,484 positive players and 209 problem players.
The majority of prior harm-minimisation research has utilised a “stick” strategy (i.e., don’t play like this or else! ), focusing on the negative features of problem gambling. However, this study has helped to describe what “positive play” that isn’t problematic looks like. A wider audience of players who disregard messages that focus on problem gambling because they perceive it to be mainly irrelevant to them may find resonance with this “carrot” approach (i.e., play this way, and you are more likely to have a happy experience).
Up to 93 percent of the positive gamers in their study routinely played on the internet, making it by far the most popular gambling platform. This implies that playing poker online is not necessarily riskier than playing poker in a traditional setting. The popularity of the National Lottery, especially its online version, is higher than that of scratch cards (65.5%), sports betting (32.7%), and electronic games like slot machines (28.5 percent).
For positive gamblers who like the fantasy of winning big, gambling is a sort of fun. A more personal approach to self-control is used by those who play more. Before beginning to bet, nine out of ten responders almost always decide on a spending cap. Others establish a cap on their playtime and decide in advance how much they can afford to lose. When going to gamble in bars or casinos, positive players frequently only bring a certain amount of cash with them and make a point of leaving their bank cards at home.
In contrast, problem gamblers play to alleviate a specific emotion they are experiencing, such as boredom, stress, or upset. Instead of the possibility of winning, the focus is on the gameplay itself. It frequently serves as their sole social interaction. Problem gamblers are more likely to gamble in a social situation with family and friends than positive gamblers, and they are less likely to bet alone, such as online.
This would imply that the frequently offered suggestion that social play is safer than gambling alone should be reconsidered.” Positive players take ownership of their hobby by employing a variety of tactics to limit their gambling to amounts they can comfortably afford. You could believe that winning is the only thing that matters when you gamble, yet a number of studies contradict this notion. Why do gamblers, even those who lose, continue to feel elated?
Everyone dislikes losing, not even compulsive gamblers. And still they continue to wager. Why throw the dice again if the house always wins? Gambling addicts frequently claim that despite mounting losses, the rush keeps them coming back for more. One recovering gambler confessed to Scientific American in 2013 that “I wanted to gamble all the time.” I cherished the euphoria I had.
Additionally, a Wall Street CEO recently acknowledged stealing $100 million from family, friends, and others to support his habit. He told the court, “It was merely a way for me to earn money to support a gambling addiction.”
But how can that high possibly compensate for the sacrifices if someone is ultimately losing money, potentially even losing their job or property as a result of nursing their addiction?
Keep in mind that people don’t merely gamble in hopes of striking it rich. You continue to release endorphins and adrenaline whether you win or lose.
The likelihood of having a chance to “win large money” was the most important element in a study of 5,500 gamblers. But “because it’s entertaining” and “because it’s exciting” came right after. Your body is still releasing endorphins and adrenaline when you are losing.
Consumers are buying entertainment.
This is supported by a 2009 study by Stanford University in California researchers, who discovered that roughly 92% of people had “loss thresholds” that they would not cross. However, their overall enjoyment of the experience was unaffected by the fact that they ultimately lost money after, say, going to a casino.
Rewards and Victories
Co-author Sridhar Narayanan noted that “people seem content with very tiny victories and will endure even minor losses.” They are frequently aware that they are more likely to lose than win in the long term. Additionally, losing could, at least temporarily, increase the positive reaction following a victory. This is as a result of how a losing streak alters gamblers’ expectations of winning.
Neuroscientist Robb Rutledge and his colleagues at University College London conducted an experiment with 26 participants whose brains were examined as they made a series of decisions that may lead to either a certain or uncertain outcome—a gamble. After every second or third round, participants were also asked to rate their level of happiness. Additionally, more than 18,000 volunteers in The Great Brain Experiment used a smartphone app to participate in a comparable experiment without brain scanning.
Manipulation in casinos
The researchers made several intriguing discoveries, one of which was that participants responded more positively to obtaining equal rewards when they had a reduced anticipation that they would win. Both the fMRI scan results and the subjects’ self-reported feelings of happiness supported this. These scans showed increased activity in a region of the brain where dopamine neurons are located. In this instance, dopamine, a sophisticated neurotransmitter, may be connected to alterations in emotional state.
According to Rutledge, if people consistently lose and as a result have reduced expectations, they will be happier when they ultimately succeed.
This is intriguing on its own. “If a few unpleasant things happen to you in a sequence and your expectations drop, but you experience some positive results, you’ll probably be happier,” he says.
Some devices might be made specifically to aggressively persuade us to wager using the colours they employ (Credit: Getty Images)
Attractive Gaming Interfaces lustful casinos. beautiful individuals. But at that point, you should probably go.
But should manipulative technologies like gaming machines count? Griffiths has written about the cues that players receive from electronic gaming devices. Although much is yet unclear about how their design affects player behaviour, many machines and casinos utilise red and related colours, which are thought to be more stimulating. The function of sound follows. Griffiths questions if players are negatively impacted by a typical machine that makes fun of The Simpsons.
For instance, Mr. Smithers’ persona might say, “You’re fired!” if a player loses.
According to Griffiths, in one research study, “this would make the electronic gaming machine more alluring in line with concepts supporting frustration theory and cognitive remorse.”
How frequently players may place bets will play a significant role in how addictive any type of gambling may be. Griffiths contends that compulsive gamblers are motivated by the number of possible rewards rather than actual benefits or even the sort of betting, as the availability of opportunities to gamble is associated with the prevalence of problem gambling in a particular community.
Rewards and Attractions.
Games and machines frequently offer players other prizes, such as more credit or – after a loss – the chance to win more money next time, in an effort to keep them engaged. According to Griffiths, if you provide numerous small prizes that are not necessarily money, it will keep people responding.
It’s also noteworthy to note that there are instances where gamblers may attempt to create a “pseudo-skill” as a sort of rationalisation for going after those possible benefits. Griffiths uses the example of UK gambling machines with adaptive logic, which may pay out more in winnings than they take in in a given time frame before switching to a less generous system. In order to be present when the tide turns, some players search for (or “skim”) machines that have been holding back jackpots.
All of this supports the notion that gambling often isn’t about winning at all. It’s about the betting process itself and all the other elements that add to the fun. It’s difficult to pinpoint the exact causes of pathological gambling because there are sometimes a variety of factors at play. Nevertheless, it’s intriguing to consider how the thrill of a wager may be influenced by the design and rules of the game being played. Additionally, even when it’s not a dangerous habit, gambling still seems to amuse those who end up broke. Which colour should you use: red or black? Maybe it’s irrelevant, then.
Knowing the causes of gambling, Someone can begin playing for enjoyment and begin winning right away. They then continue to play in the hopes of winning once more and enjoying the same positive emotions. However, the cycle of obsessive gambling might start when they lose, especially significant losses.
People who have gone through a stressful upheaval in their lives may find solace in gambling. Individuals who wish to forget about their problems with money or relationships in general. Others may begin playing the slots because they long for companionship and are lonely or where parents have a gambling problem. These conditions are more likely to promote addiction to gambling.
Gamblers often have four basic motivations. These could aid in your comprehension of how gambling can become addictive and why quitting is so difficult.
1. For social reasons – It may be normal to a gambler, it’s what a group of friends do when they get together in a social gathering.
2. For financial motives, such as to win money, to enjoy daydreaming about what one would do if they hit the jackpot, or to alter one’s way of life if they did.
3. For amusement — to enjoy the sensation, experience a rush or “high,” or just because it makes them feel good.
4. As a coping mechanism to help someone forget their troubles, boost their confidence, or cope with stressful or depressive feelings.
These explanations don’t free the gambler of responsibility, but they do help you understand why your loved one continues to gamble and why it has turned into a problem.
Keep in mind that your loved one did not elect to win quickly. They didn’t decide to develop an addiction. They also probably don’t understand how gambling works. If you find yourself getting upset with the person in a way that might not be beneficial, keep this in mind. Before you talk to someone about their gambling, consider the following additional facts. Look into the efficient gambling addiction treatments that are accessible, and encourage them to get the best kind of support possible. Look up the local services in your area that can assist those who have a gambling addiction so you can mention them to the person when you speak with them. Read true accounts of people who disclosed the affects they were feeling and received the assistance they required.